Ghaziabad was left shaken on Wednesday after three minor sisters allegedly jumped to their deaths from their ninth-floor apartment. The girls—16-year-old Nishika, 14-year-old Prachi, and 12-year-old Pakhi—left behind an eight-page note and diary that detailed their emotional world, interests, and growing attachment to online games and global pop culture. Police are treating the incident as a case of extreme emotional distress.
According to Assistant Commissioner of Police Atul Kumar Singh, the sisters were deeply engrossed in a task-based Korean “love game” for nearly three years. Their father told investigators that their online engagement intensified during the COVID-19 pandemic, with the girls spending most of their time gaming. Police said restrictions placed on mobile phone usage in recent days may have caused emotional turmoil.
The diary revealed a detailed list of games, apps, and characters that had become central to the sisters’ lives. These included survival and psychological horror games such as Poppy Playtime, The Baby in Yellow, Evil Nun, Ice Cream Man, and Ice Game, along with content from popular gaming channels. Officials noted that the diary suggested emotional attachment rather than casual entertainment.
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Beyond gaming, the sisters documented a strong fascination with Korean pop culture, including K-Pop groups, Korean actors, and BL dramas. The list also extended to Chinese, Thai, Japanese, and Western entertainment, including Hollywood films, English music, and characters such as Wednesday Addams. Animated shows like Doraemon, Shinchan, Peppa Pig, and Disney princesses were also mentioned.
Police said the sisters were upset after being restricted from watching Korean dramas and playing certain games. An excerpt from the diary expressed anguish over being separated from what they described as their “life.” The language, officials said, indicated emotional dependency rather than casual fandom, highlighting the need for greater awareness around adolescent mental health.
Forensic psychologist Deepti Puranik noted that while gaming alone does not cause such tragedies, reward-based digital environments can intensify emotional dependency. Experts stress the importance of parental engagement, mental health support, and balanced digital exposure. Authorities are continuing their investigation while urging families to seek professional help if children show signs of emotional distress.
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